![]() These are some of the commands I personally use, and I advise beginners to use as well. cfg with notepad, so I unselect the a*sociate option every time I open the autoexec.cfg file. cfg file with notepad (or notepad , or anything you like). I’ll a*sume you already know how to do this – otherwise just google “change file extension in Windows” or something.Īfter that you can just open that. You need to change the file extension manually. Go to \SteamLibrary\steamapps\common\Wolfenstein Enemy Territory\etmain and create a new file (preferably a simple. Don’t worry, it will become clear once you made your first changes in the game.įirst, you need to create a file, that the game (et.exe) will read every time you run it. It is important to note, that when in-game, you need to use the / symbol (slash symbol) when typing a command, but when you write it in an autoexec.cfg file you use the word seta instead of /. You’ve most probably already seen that you can create an autoexec.cfg file, which will automatically run the commands in it when you start the game. And since these are the typical, reoccuring questions in pretty much every match, I thought I would cobble toggether a little guide about how to set up this almost-20-years old game to today’s standards. * Increased spawn slot count in garage to 32.Ever since W:ET was moved to Steam, it is having it’s renaissance, involving more and more new people. * Added unique ids for spawn slots to prepare this feature. * Fixed incorrect use of skyshader at backside of two random brushes. * Fixed invalid shader on rear faces of terrain brushes near transmitter. * Changed bark texture of dead trees from temperate to winter. * Fixed caulked surfaces visible to the player at shelf in Allied spawn. * Change from Axial Projection to Brush Primitives to enable better texture alignment/projection options. Changed setstate invisible to alertentity functionality to prevent spawn glitch after /map_restart. * Removed Allied CP spawns startactive spawnflag. * Fixed CP sounds playing in second round after /map_restart. * Changed back cover on tunnel truck from green to grey to match rest of truck. * Adjusted position of inner courtyard truck. * Fixed command map icons showing outside of compass. Hence, the Allies attempt to infiltrate the facility, steal those documents and transmit them to OSA headquarters for decyphering. Having narrowly lost the confidential documents in Ice, the Allies have to launch a direct attack on this storage facility, as it is the only way to gain intel on the exact whereabouts of the secret rocket base reported in this area. Those maps have been selected for their stable gameplay even in a competitive environment.Īfter slowing down the Allied attack at the coastal fortress, the Axis set up position in a fortified storage facility. As part of the ET: Legacy asset creation effort certain maps are being overhauled. This map is an overhaul of the original Frostbite map created by Moonkey. Starting working on the switch that controls electricity in doctors room (not finished)Īdditional detail to Castle interior (building you go to after exiting the tower)Īdded gate to Rooftop gate and scripted eventsĪdditional detail to all castle interiors after going back into the castle from the exteriorĪdded cobwebs to ceiling of the last area If you think it was good the first time then you'll love this updated version. This is the latest update from Chris Sewell and his excellent Return to Castle Wolfenstein project in the Unreal 4 engine. Return to Castle Wolfenstein - Unreal Engine 4 2021 - 13:32 Uhr - Return to Castle Wolfenstein - Unreal Engine 4 The Axis troops cannot, under any circumstances, allow this shipment to fall into Allied hands as it would disrupt operability of the naval base and will attempt to defend the depot at all cost.įixed crane_sound (constructed controls) playing in second round after /map_restart.Īdded unique ids for spawn slots to prepare this feature.Ĭhanged and restructured assets to increase shared content across all overhauls. Therefore, Allied paratroopers are tasked with the seizure of those resources and use them to strengthen the local resistance. Those maps have been selected for their stable gameplay, even in a competitive environment.Īccording to OSA intel, a local supply depot is currently preparing a shipment to the Bergen submarine depot, which is blocking Allied naval convoys from reaching shore. ![]() This map is an overhaul of the original Supply Depot map from ET created by Ginc. ![]() 2021 - 00:59 Uhr - ETL: Supply Depot - version 5 ![]()
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